It has a thriving industry in building the mining and research equipment utilised by the HMC but even this pales in comparison to the automated super-factories located in New Brasilia's industrial district. Located in the middle of the Badlands strip, nestled under a plateau of the southern Midlands region, the city of Anchorage Falls is a sight to behold for travellers the world over.Īs a city itself Anchorage Falls does not provide much of note. Today I would like to introduce you to a new location on Honos, the world that Override is set: Your friendly neighbourhood Doctor Loxley Until next time stay safe and be excellent to each other!
Now let's be honest, how many games have you played where you had your ass handed to you? Where you were out smarted & out gunned at every turn, but you still enjoyed every minute of it? As my Red Claw ran towards the enemy base, out stepped a dude with a missile launcher and maintained peace through superior firepower! I really enjoyed it, every moment of getting my Kratel ass handed to me was sheer fun! Largely because it felt right. It's not as if either you or I could survive that sort of hit. However, considering we're looking at people who were hit dead-on by Bio-Seeking Explosive rockets, it's not particularly surprising that they were killed. It's not a flaw with the rules, only bad luck. Harsh but at the same time we had previously played many games (maybe 5-8) and had only 1 death.
When I tried to attack with things like my HMG equipped with a DigiScope, I rolled high, when it came to injury rolls at the end of the game, I rolled low killing off 3 of my force instantly loosing their skills and equipment. As such I made the classic MMO " Watch this!" mistake (you know the one, you just learned a new ability, so want to try it out, have everyone looking at you, jump in front to the group, do your thing and then immediately faceplant). ** Also I had lots of things I wanted to test out fun new gadgets if you will, things like the Teleporter for my Hacker. In last night's case, with 2 hours available, 30minutes of those 120 minutes had passed before we even started placing terrain! This isn't a bad thing, but being aware of the time limit I almost certainly didn't take the time I should have to ensure I was making the right moves.** Tom & I like to talk while playing our games, and before the game and even after the game. Instead we have to analyse what we are doing and if that is fair, balanced and fun.Ģ). As we are still testing and re-testing, we can't just 'play a game'. When each unit can only do 2 actions a turn, that's only 6-12 actions per side per turn!ġ). Where other games celebrate having a low model requirement of 8-12, Override tends to have 3-6 models each side. Now playing a game of Override in 2 hours is actually quite easy to do once you are familiar with the rules. We were short on time and looking to test a couple of things/changes but only had 2 hours to do so. This is something that forces like UEF are particularly useful for as with the right equipment they are able to divert Interact Actions from one model to another (such as allowing a single dude with a missile launcher to make 3 shots in a single turn).įor starters the game was rushed.
Any actions which are not utilising them to their full potential are wasted actions that could be better spent doing something else. If you have a melee unit, you want them to be as good at melee as possible, and you want to use all their actions to maximise this. Instead with Override, as every game is limited by the points you can bring you want to be as cost efficient as possible. I understand where this mentality comes from it's left overs from games like Necromunda where you needed to have every gang member compete in both situations. Same with those who are melee focussed but given shotguns. All those ranged units with melee weapons add up to about 100Nt wasted. Really I should be instead giving certain units certain weapons and making the most of them that way. Looking back over my results I can see that part of the problem I faced was down to trying my best to allow every model compete in all situations - giving them all close combat as well as ranged weapons. Secondly I got totally pwnd! Not only did I make bad decisions but I was outmatched and outgunned at all occasions. To varying degrees this just isn't possible with the use of Vassal. So much about this game is visual and about the use of height. Last night me and Tom played a game of Override over Vassal with some interesting results.įor starters after playing our game with miniatures on a real board the other week (first real in person game for months) using Vassal just isn't the same.